A new FCC listing emerged this week that shows details of two Oculus Go models: one with 32GB of memory and one with 64GB. At the initial reading, this is a bit disappointing as smartphones are now at 64GB+ standard, but Go's memory allowance is just right.

Limited storage on mobile VR headsets currently leads to constant "app switching"

A common complaint with many mobile virtual reality headsets is that there isn't enough memory on the smartphone to house the owner's photos, music, social media, and productivity apps, in addition to VR apps, whose file size is often 500MB+.  This conundrum leaves mobile VR users continuously exchanging apps to make room for others, which lowers app engagement and a developer's ability to make money off popular free-to-play monetization strategies.

Oculus Go storage is just right for most VR app requirements

Oculus Go will be the perfect vessel for mobile VR experiences. At 32 and 64 gigabytes, consumers will not have to worry about making room for different VR experiences. Go will be able to comfortably hold over 40 large VR applications, assuming 10 GB will be reserved for the system software.

With standalone VR headsets set to hit the market in 2018, studios can tap into a large audience of new users

Beyond the memory advantage, standalone VR headsets are the first devices that are solely dedicated to VR content. This expands the target audience of potential users beyond Android smartphone owners. And with headsets like Oculus Go and Pico Goblin offering additional tracking capabilities, standalone headsets promise a better, easy-to-use, interactive experience that may truly justify the $70-$100 higher expense compared to the mobile VR alternatives.