The curtains are finally being pulled back. Magic Leap released the Lumin SDK to developers everywhere early this week in anticipation of the release of their long-awaited AR smart glasses, the Magic Leap One. The SDK’s release means the well-funded startup is closer than ever to the release of their long await Magic Leap One AR smart glasses, which were revealed to the world for the first time late last year.
Supporting both Unity and Unreal graphics engines, the headset has also prompted Epic Games to release an updated Unreal Engine 4 to be able to support the new headset. Full support will be released in version 4.20 which is due to be released in the summer, according to an Unreal Engine blog post. The new engine supports head and eye tracking, gesture and hand tracking, room scanning and meshing technology, spatialized audio, and 6 DoF for hand controllers. This creates a very open range of possibilities for developers using Lumin.
This is all exciting news for the highly funded startup, which first announced the impending release of an SDK back in 2015. Although the software may be a bit buggy and in need of some work, the release of the portal is the first step to Magic Leap pulling back the curtains to reveal the company’s mythical solution to spatial computing – trying to integrate AR technology with real movements and points through 3-D space.
For a long time, Magic Leap has been not much but promotional advertising, rumors, and an extraordinary amount of cash, but the release of Lumin gives the augmented reality startup more concrete footing to stand on. The firm has previously made claims that the Magic Leap One is meant to be able to replace a smartphone, computer and television – a bold claim that consumers will start to be able to understand as developers tackle the new software.
The release of the software will help bring spatial computing to the forefront of developers’ minds as the industry continues to create higher quality XR products. Consumers can still expect to see the new hardware sometime this year, according to CEO Rony Abovitz, with the Unreal blog post suggesting a summertime release.