Author: .io Contributors

Gamification & VR: A Winning Strategy for Educators?

It is no secret that technology moves faster than education. Sadly, it is also known that technology implementation within the education field can be sloppy and incomplete. To the untrained mind, a tablet is simply fancy book and paper. Virtual reality (VR), augmented reality (AR), and mixed reality (MR) offer an even greater evolution for the educational market, should proper training – and adequate funding – be present.

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Cutting the Tethered Cord: Giving Life to VR Arcades

VR arcades have had a mixed reception in their brief lifespan. They all open to great interest, proving that the public is at least curious about VR. Keeping up consumer traffic, however, has been difficult. More than one promising VR arcade has closed within six months of opening. There are many theories as to why this is. Upkeep costs, equipment costs, poor pricing model, a lack of quality VR experiences – all of these have been offered as explanations for VR arcade struggles.

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