Author: .io Contributors

SIGGRAPH 2017: Graphics Driven by Art and Science for Consumers and Enterprises

CONTRIBUTED ARTICLE BY JACQUES DELACOUR SIGGRAPH 2017 circled around a common theme: advancements in virtual reality (VR) technology. With the introduction of its VR Theater, attendees were able to experience more coming out of the advancements in VR technology than ever before. For gaming technology and creatives, VR brings a new dimension of immersion and interaction for players and consumers, both of which are looking for ways to make obtrusive VR equipment fade into the background. Below are some of the biggest consumer and gaming trends and announcements from the conference: Consumer-focused companies are making VR and AR technologies...

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