Author: Editor's Desk

Modeling, Simulation and Training Mega Event To Be Held This Month

The Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC) is the world's largest modeling, simulation, and training conference. Held near the beginning of December in Orlando, Florida, USA, I/ITSEC consists of peer-reviewed paper presentations, tutorials, special events, professional workshops, a commercial exhibit hall, a serious games competition, and STEM events for teachers and secondary students. I/ITSEC is organized by the National Training and Simulation Association (NTSA), which promotes international and interdisciplinary cooperation within the fields of modeling and simulation (M&S), training, education, analysis, and related disciplines at this annual meeting. The NTSA is an affiliate subsidiary of the National...

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HTC Announces Vive Focus & Wave Platform at Vive Developer Conference 2017

This week at the Vive Developer Conference in Beijing, China, HTC is revealing several new products and services to drive the global ecosystem for VR forward. One of the biggest new announcements is the Vive Focus, a new standalone VR head-mounted display (HMD). Like the Oculus Go HMD announced last month at Oculus Connect 4, the Vive Focus promises enhanced comfort for extended use and easy on-off capabilities. Importantly, the Focus is the first commercial standalone device to deliver inside-out 6-degree-of-freedom tracking (6DoF), which Vive has been calling “world-scale”. The new Vive VR headset will initially be sold in...

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Looking at HTC’s New Standalone VR Headsets

HTC is reported to be formally introducing their Vive standalone VR headset at the company's Vive Developer Conference in Beijing on November 14. The Chinese publication Yivian first reported about the headset, citing promotional material and an inside source that verified the existence of a Snapdragon 835 powered VR headset with inside-out tracking. The headset will utilize Viveport as its official content platform and, like the Oculus Go, will float in that sweet spot of affordability and capability between tethered and mobile VR HMDs. The Vive standalone VR headset was originally revealed to be in development during Google I/O this year as part of a...

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Facebook Reports Strong Quarterly Earnings, VR & AR as 2018 Priorities

Facebook today revealed on its Q3 earnings call that it surpassed $10 billion in quarterly revenue. The Menlo Park, CA-based company generated $10.33 billion in revenue during its third quarter, compared to $7 billion during the same quarter last year. The company’s net income for the quarter increased to $4.7 billion, compared to $2.4 billion a year ago. Advertising revenues continue to be responsible for nearly 98 percent of company revenues.  Mobile advertising revenues, in particular, represent 88 percent of overall advertising revenue for the third quarter, up from 84 percent last year. VR and AR Will Be Prioritized in 2018...

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eMagin Signs Agreement to Make Displays for AR/VR Consumer Market

eMagin Corporation, a manufacturer of Active Matrix OLED microdisplays for high-resolution imaging products, announced they signed a development and licensing agreement with a tier-one consumer electronics company to use eMagin technology. The Hopewell Junction, NY-based company specializes in high-brightness, high-density microdisplays, and has been a leader in producing display technologies for the military market, but also has produced consumer headsets, such as the Z800 3DVisor, since 2005. Display quality is a key hurdle for ubiquitous AR/VR. Advancements require leapfrogging LCD microdisplay technology with superior OLED microdisplay technology. eMagin manufactures high-resolution OLED microdisplays and integrates them with magnifying optics to deliver virtual images comparable...

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